package ai;

import gui.GamePanel;

import java.util.ArrayList;

import mapData.Coord;
import mapData.CoordCluster;

public class Path 
{
	private ArrayList<Coord> lowestLevelPath; //path for lowest level path finding
	private ArrayList<Coord> abstractPath; //path for level 1 abstraction (Should contain CoordClusters)
	private Coord start, goal;
	
	//Constructors
	
	public Path()
	{
		//do nothing
	}
	
	public Path(Coord s, Coord g)
	{
		start = s;
		goal = g;
		
		//call method to generate paths
	}
	
	public void setGoal(Coord g)
	{
		this.goal = g;
	}
	
	public Coord getGoal()
	{
		return this.goal;
	}
	
	
	
	
	
	

}
